
Slave
The world system owns you; you make no decisions for your life outside of basic needs and the minor entertainment within your grasp.

Peasant
You aren't owned by anyone, but you aren't really free, free in a sense but a slave to your circumstances, given a job to do and no way to make it on your own outside of that job that the masters allow you to have.

Shepherd
You grind daily with a modicum of leadership but are still living hand to mouth.

Blacksmith
You have learned what it means to forge needed items and should be ready to take on an apprentice. This is the top position most would seek to attain and is worthy of praise.
You are a craftsman of your own life that has escaped the immediate grasp or at least the ignorance of the schemes and rule of the masters. With your elevated understanding of the world, you are ready to begin your dealings as a craftsman. As a valued member of the order within the League of 3, this is the first rank where you are able to recruit new members as an affiliate within the league and forge riches for yourself.
***blacksmith is the highest non-warriors rank and is a noble aspiration

Warrior apprentice
You have taken the first step of reforming your body and mind from common to noble, in purpose and deed. You have an understanding of not only the world but also your own strengths and weaknesses and are ready to forge the life you know you are capable of. You are dangerous but as of yet unskilled in the ways of battle. This is your first step towards becoming a force to be reckoned with.

warrior
You are a force to be reckoned with, you make your own path, live by a set of values and protect the weak, you run your territory well and train your apprentices and children to stand side by side with you in battle. Riches are an afterthought, you have reaped and sowed in a way that allows you to devote yourself to stamping out the evils in the world and striving for higher purposes within yourself. Nobility suits you!

raider
You now command your own ship. you cannot be confined to your fiefdom any longer; taking your influence to other parts of the world and conquering, your presence instills fear in your enemies and respect from the world. You could sit in your castle and comfortably run everything without a care in the world but your innate desire for growth, honor and fame cannot be quelled.

Berserker King
The most fearsome opponent on the battlefield, your conquests have built you a kingdom, unchangeable, unstoppable, driven towards a singular goal and impervious to harm. You manage your kingdom well, choose your battles well but when committed to conquest you become unbeatable. You are unreasonable and unwilling to change, inspiring love and devotion from some and envy from others.

Elder
Chosen by the community to lead the community, this position does not need to have ascended through the service and warrior ranks but must be profound in their leadership and hold fast to the rules and ideals of the League of 3. Their decision making and personal life must be above reproach and inspiring to all. This path is not one that can be tread by simple accomplishments, this member must be called to this position and approved by the majority. This position is one of weighty responsibility and one that will be judged harshly but necessary to the function of the kingdoms within the league as a part of the greater forge eternal. Note on eldership: an elder can be both an elder and any other ranking they have accomplished within the community as well. An elder is not a rank above other ranks, it is a guide and counselor to all as part of all.

Demon hunter
A holy order that protects the realm from the shadows. Their workings are mysterious but profound. What they do may not be known to the outside world, they are mysteries within their own order to all ranks below them, but it is undeniable that without their influence the world would be a frightening place. Unimaginably powerful, studied and wise beyond understanding, how to attain this position is unknown to any but themselves and only they can choose who to elect to grow their ranks. What is known is that they exist in a realm of their own within the worldly realm, unreachable and undeniable, here to protect the world from tyranny and oppression. Their influence will spread as a new river from THE source. “Behold, the water was trickling out. Going on eastward with a measuring line in his hand, the man measured a thousand cubits, and then led me through the water, and it was ankle-deep. Again he measured a thousand, and led me through the water, and it was knee-deep. Again he measured a thousand, and led me through the water, and it was waist-deep. Again he measured a thousand, and it was a river that I could not pass through, for the water had risen. It was deep enough to swim in, a river that could not be passed through. And he said to me, “have you seen this?” Then he led me back to the bank of the river. As I went back, I saw on the bank of the river very many trees on the one side and on the other. And he said to me, “This water flows toward the sea; when the water flows into the sea, the water will become fresh. And wherever the river goes every living creature that swarms will live, and there will be very many fish. For this water goes there, that the waters of the sea may become fresh; so everything will live where the river goes.”

to the strong
We understand that you may have begun this journey on your own before now and are ready to advance faster. You may challenge your standing within the league by consulting with an elder and providing proof of your achievements in the required areas thereby allowing you to skip to the appropriate rank. Blacksmith is the highest rank you are able to begin as, no one may skip beyond blacksmith and must complete the necessary challenges. ”